EA · Covet Fashion

Team Event Engagement Tool

Reducing power-user churn in social systems — bringing the management of Covet Fashion's biggest team event, Runway Rally, back into the game with real-time, action-oriented tools for the leaders who hold communities together.

Covet Fashion Runway Rally in-game management tool
Role
Product Designer — led design end to end
Team
PM, UX Research, Engineering
Focus
Community tooling · Power-user workflows
Outcome
−20% Fashion House leader churn
01 — Overview

What is Covet Fashion?

Covet Fashion is a mobile fashion game where players style looks with real brands. The core loop is simple and social:

1

Pick a challenge

Choose from limited-time and featured styling challenges.

2

Style a look

Dress an outfit using real-world fashion brands.

3

Vote / be voted

The community votes on looks, and votes on yours.

4

Win rewards

Score well and earn rewards.

What is Runway Rally?

Layered on top of that loop, Runway Rally is a highly competitive, community-driven team event — and one of Covet Fashion's largest revenue drivers. Players compete as Fashion Houses, which makes the event only as strong as the communities running it.

02 — The leaders

The importance of Fashion House leaders

Fashion House leaders coordinating their teams
  • Leaders are the drivers of participation, not just participants.
  • They manage coordination, motivation, and accountability.
  • When leaders churn, entire groups lose engagement.

Retaining leaders is critical to sustaining engagement.

03 — Goal

Reduce churn among Fashion House leaders

One sentence framed the whole project: reduce churn among Fashion House leaders — the power users of this social system. Every design decision was measured against whether it lightened their load.

04 — The busy work

Leading a Rally happened outside the game

Our UX research showed leaders doing much of their Rally work outside the game entirely — a fragile, manual workflow stitched across two products.

The manual cross-product workflow leaders used
Amanda, a Fashion House Leader, walked us through her real process.
1

Track participation

Visit each member's profile page to see who entered.

2

Match identities

Match each in-game ID with a Facebook ID.

3

Chase members down

Message members through Facebook to remind them.

Three pain points fell straight out of this — leaders had limited visibility into participation, no reliable way to act on it, and no in-game channel to nudge their members.

05 — Research

Designing with leaders, not just for them

I partnered with UX Research to define the testing methodology and content, then studied the people who feel Rally's pain most acutely.

User interview study setup

Method

  • 1:1 interviews
  • Rally flow mapping
  • Mock-up triaging

Participants

  • 5 leaders from model clubs
  • 3 leaders from struggling clubs
  • Model clubs showed the ceiling; struggling clubs showed the floor.

Their stories ranged widely — from a leader who transformed a struggling Fashion House into a high-performing community, to a player using Covet as a social outlet and community space after personal loss, to a recently-promoted officer deep in day-to-day team management. The design had to lift all of them.

Two design directions, tested

Research compared two approaches — and pointed decisively at the more ambitious one:

Approach 1 · A post report

  • A report and management tool after the Rally.
  • Useful, but essentially digitizes the spreadsheet.

Approach 2 · Real-time management

  • Tools to affect participation during the Rally.
  • Preferred by high-performing & struggling leaders alike.

Key findings on Approach 2: it saved 27 minutes–8 hours of manual management time, and increased leaders' willingness to actively manage participation. One leader's verdict —

“This is all I wanted.”

Leader comment on the real-time management concept
06 — Design response

From passive reporting to real-time management

Each pain point got a direct design response, built to simulate what leaders were already doing outside the game — but in-game, in real time.

Make participation visible, on the main feed

The participation tool lives right on the main feed — easy to access — and orders members from “action needed” most to least. A fold function keeps it from overwhelming the feed, giving it an extendable structure with minimal impact on everything else.

In-feed participation tool, ordered by who needs attention
The participation tool — easy to reach on the main feed, members ordered by who needs attention, foldable to stay out of the way.

Replace the Facebook workaround

Instead of matching IDs and messaging on Facebook, leaders can now notify active and inactive members to participate directly inside Covet — addressing the external tracking and ID-matching steps at once. A post-Rally report and management tool then gives leaders a holistic view to plan the next event, including the ability to toggle off inactive members' participation.

07 — Trade-offs

Design trade-offs & decisions

The interesting decisions were in the details of the nudge interaction — balancing social tone, spam prevention, and differing goals for leaders vs. members.

Nudge interaction design with member ordering
Poke or Nudge?

Balanced clarity with a softer social tone.

Nudge behavior & cooldowns

Prevented spam while encouraging timely action.

Leader vs. member visibility

Designed around different goals: coordination vs. social encouragement.

Post-goal states

Reduced unnecessary actions once participation goals were met.

08 — Outcomes

Leaders stayed — and so did their houses

The feature landed where it mattered most: the health of the communities that drive Rally.

−20%
Fashion House leader churn rate after release
27m–8h
of manual management time saved per leader
Willingness to actively manage participation

"Thank you for the new update — as a Fashion House leader it's so easy for me to see who is missing in a rally now… I love it!"

Fashion House Leader

"Finally you made it able to see who entered the challenges! Thank you sooooo much!"

Fashion House member

"This is literally the best feature that Covet had ever made. Now it's so much easier to see who entered rally challenges."

Fashion House Leader
09 — Post-launch

Closing the loop on adoption

Shipping wasn't the finish line. To drive discovery of the new nudge action, I ran a post-launch optimization: a targeted in-game message — “Let leaders know: Nudge is here!” — with instructive visuals showing leaders and officers exactly how to find and use it.

Post-launch inbox message teaching leaders to use nudge
Post-launch optimization — an in-game message with instructive visuals to drive adoption of the nudge action.
10 — Takeaways

What I'd carry forward

Strategy

Real-time system thinking

Shifted the direction from passive reporting to real-time, action-oriented management.

Process

Iterative validation

Used rapid prototyping and UXR testing to validate workflows and refine decisions.

Collaboration

Cross-functional

Partnered closely with PMs, UXR, and engineers to align user needs with business goals and technical constraints.

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